Networking Basics

Network Topology

A network consists of multiple computers connected using some type of interface, each having one or more interface devices such as a Network Interface Card (NIC) and/or a serial device for PPP networking. Each computer is supported by network software that provides the server or client functionality. The hardware used to transmit data across the network is called the media. It may include copper cable, fiber optic, or wireless transmission. The standard cabling used for the purposes of this document is 10Base-T category 5 ethernet cable. This is twisted copper cabling which appears at the surface to look similar to TV coaxial cable. It is terminated on each end by a connector that looks much like a phone connector. Its maximum segment length is 100 meters.

Network Categories

There are two main types of network categories which are:

In a server based network, there are computers set up to be primary providers of services such as file service or mail service. The computers providing the service are are called servers and the computers that request and use the service are called client computers.

In a peer-to-peer network, various computers on the network can act both as clients and servers. For instance, many Microsoft Windows based computers will allow file and print sharing. These computers can act both as a client and a server and are also referred to as peers. Many networks are combination peer-to-peer and server based networks. The network operating system uses a network data protocol to communicate on the network to other computers. The network operating system supports the applications on that computer. A Network Operating System (NOS) includes Windows NT, Novell Netware, Linux, Unix and others.

Three Network Topologies

The network topology describes the method used to do the physical wiring of the network. The main ones are bus, star, and ring.

  1. Bus - Both ends of the network must be terminated with a terminator. A barrel connector can be used to extend it.
  2. Star - All devices revolve around a central hub, which is what controls the network communications, and can communicate with other hubs. Range limits are about 100 meters from the hub.
  3. Ring - Devices are connected from one to another, as in a ring. A data token is used to grant permission for each computer to communicate.

There are also hybrid networks including a star-bus hybrid, star-ring network, and mesh networks with connections between various computers on the network. Mesh networks ideally allow each computer to have a direct connection to each of the other computers. The topology this documentation deals with most is star topology since that is what ethernet networks use.

The Data Link Layer and IEEE

When we talk about Local Area Network (LAN) technology the IEEE 802 standard may be heard. This standard defines networking connections for the interface card and the physical connections, describing how they are done. The 802 standards were published by the Institute of Electrical and Electronics Engineers (IEEE). The 802.3 standard is called ethernet, but the IEEE standards do not define the exact original true ethernet standard that is common today. There is a great deal of confusion caused by this. There are several types of common ethernet frames. Many network cards support more than one type.

The ethernet standard data encapsulation method is defined by RFC 894. RFC 1042 defines the IP to link layer data encapsulation for networks using the IEEE 802 standards. The 802 standards define the two lowest levels of the seven layer network model and primarily deal with the control of access to the network media. The network media is the physical means of carrying the data such as network cable. The control of access to the media is called media access control (MAC). The 802 standards are listed below:

*The Ones with stars should be remembered in order for network certification testing.

Network Access Methods

There are various methods of managing access to a network. If all network stations tried to talk at once, the messages would become unintelligible, and no communication could occur. Therefore a method of being sure that stations coordinate the sending of messages must be achieved. There are several methods listed below which have various advantages and disadvantages.

Token passing performs better when the network has a lot of traffic, while ethernet which uses CSMA/CD is generally faster but loses performance when the network has a lot of traffic. CSMA/CD is basically a method that allows network stations to transmit any time they want. They, however, sense the network line and detect if another station has transmitted at the same time they did. This is called a collision. If a collision happened, the stations involved will retransmit at a later, randomly set time in hopes of avoiding another collision.

OverviewTinCanTalk Main PageContact Us
VoIP Information